A weapon’s special effect can only be applied once per turn (i.e. The 1 Energy charge used to add Potency to a Standard Attack ( see Energy Imbued Attack under Actions) can be used to activate its special feature at no additional cost. Unlike purchasing them for your Techniques, Weapons are not restricted by the Feature’s type, be it Combat, Specialty, or Support, however, only Modifications with a Delivery of Contact for Melee Weapons and Projectile for Ranged Weapons can be acquired for them.Ī weapon’s special feature requires the use of 1 Energy charge to take effect. Special Weapons have a single Technique Feature as a part of their mechanics, this Feature being added as a Modification. Regular weapons and armor are free of cost points need to be expended only on equipment with special qualities. Special Equipment can be acquired through Customization Points, but only during initial character creation, otherwise they must be acquired through the adventure. ![]() ⚫ Upgrades for Technique Features (once per level, per technique) For those unfamiliar with it, it simply consists of having characters level up at key moments in the campaign, such as overcoming a major threat or challenge, going through a period of intense training, solving a small series of related matters, etc, all at the GM’s discretion.Īt each new level, characters are awarded 2 Customization Points, while 1 Attribute Point is awarded on every even level (2, 4, 6~), and 1 new Feat is awarded on every 3rd level (3, 6, 9~). When should a player level up? Well, precisely because it is very fitting for a shōnen, I recommend the uncomplicated and ever popular Milestone system. A 0 (zero) on an Attribute represents a lack of any sort of serious development or training in that area. Base Attribute Points may not be saved to assign later nor can a single Base Attribute be given more than 5 points at the first level, but it may exceed so afterwards. The following chart demonstrates under which tier each character level falls under:Įvery character starts with 15 Attribute Points to assign to their Base Attributes, 1 starting Feat for which your character meets the prerequisites for after assigning those points, and 4 Customization Points to spend on acquiring things off of the Customization Points System below (typically a starting Technique). It does not represent any specific type of development in any singular field but rather an overall amount of experience acquired, regardless on how it is spread out.Īs it relates to the series’ lore, an individual’s development is classified in tiers: E, D, C, B, A, and S. ![]() Levels are a general way of tracking a character’s overall growth.
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